

The player shoots down said dragon with lasers mounted on dinosaurs (Solar Engine Bastilodons), which he describes as "an extremely Warhammer moment" Mech#4: This sounds like a summon spell like Raise Undead. The player in this battle had three charges of this ability on a long cooldown. The lizardmen can "summon velociraptors from space" "like a Star Trek away team". If the High Elves properly fortify their Fortress Gates, it allows them to summon Eagles when defending. Meeting certain criteria on the campaign map will unlock faction-specific battleground abilities. The fortress gates are a big obstacle to overcome when assaulting Ulthuan. High Elves will have a new settlement type called a "Fortress Gate" (presumably the gates between outer and inner Ulthuan). Goblins herding dinosaurs!" Mech#4: My thoughts went to the Beastmen armies that already spawn, but this is actually armies made from units across multiple factions. The campaign map will feature "rogue armies: one-off armies made with no restrictions.

"Ancient ruins can be explored for treasure, and will draw the attention of other armies" Vampire Count and Human presence in Lustria confirmed! Mech#4: I wonder whether this'll be added to units retroactively. The "Out of Control" feature came in to play a few times, and the player says it added an interesting tactical aspect. Judging by the pictures it's the same as the map shown in the recent Lizardmen trailers. The battle map features a narrow bridge which the Lizardmen have to fight across. They had to stop the elves from completing a ritual, either by defeating the Elves or killing two chariot-riding wizards. PC Gamer played through a Quest Battle, Lizardmen against High Elves.
